Reworked 1v1 Duels and 1v1 Tournaments System
- Faster communication between CS2 servers and the Vieforit server
- Accurate synchronization of match lobby times with in-game server time
- Instant score and match status updates with zero delays
- Precise synchronization of join/leave events for each player
- Eliminated the “dodging” scenario – leaving the server before the pre-match countdown now triggers a Rage Quit countdown. The match will end with a win for the player who remains on the server, instead of being cancelled as before
- CS2 servers now feature a two-step player connection verification
- During all matches, CS2 servers have no password set, eliminating rare “Incorrect server password” connection errors caused by the game client
- Leaving the server during an ongoing match now pauses server and round time. The remaining player will see a precise message with a countdown timer for the opponent’s return
- Fixed incorrect “Match cancelled” client message after finished matches. Now, after the match ends, players will see “Game finished by host”
ELO System
- Integrated an ELO calculation algorithm for each player
- Starting ELO for all new players: 1500
- ELO will be automatically calculated for each player’s historical matches
- Current matchmaking now takes ELO into account when pairing opponents
- Match history now displays how each match affected the player’s ELO
- Reworked the Leaderboard tab – now displays player rankings by ELO, filterable by country or region
Advanced Statistics
- Added a Performance section in the player profile Stats tab
- The Performance section now displays the first set of advanced player statistics from matches
- Each statistic also includes a comparison level relative to all Vieforit players’ stats
- Statistics will be automatically calculated from each player’s historical matches
- The first set of stats includes:
ADR (Average Damage per Round)
HS% (Headshot Percentage)
Accuracy (All hits divided by all shots fired at spotted enemies)
Headshot Accuracy (All headshot hits divided by all hits on enemies)
Seasons
- Current seasonal rankings moved to a new Seasons tab
- Seasons are now split by Match Type, counting wins for each specific game mode
- Seasons are also divided by region
- Improved tie-breaking logic – when wins and win ratio are tied, the system considers the exact match order down to the millisecond
- Local seasons are now displayed only for players from a given country, showing only their results
Prizes
- Added a Prizes tab, where physical and digital rewards from won tournaments and seasons will be assigned
- In Prizes, each player can view their historically received rewards
Advanced Protection against multi-accounts
- Improved algorithm and admin system for auto-detecting multi-accounts
Additional Improvements
- Reworked joining logic for tournaments within the same series – players can now join multiple tournaments from the same series without waiting for the first to finish.
- Improved mobile site layout
- Optimized site code for better performance
- Started testing for Duel 2v2 and Wingman mode
- Enhanced pop-up notification mechanics in response to occasional reports of delayed report submission alerts