1. Prerequisites
By joining to the tournament you agree to all of the rules defined here and terms&conditions of Vieforit.com platform.
2. Tournament format
Tournaments are played in format:
1vs1 – Player compete solo against one opponent in each match
2vs2 - Players compete in teams of 2 against teams of 2 in wingman game mode
5vs5 - Players compete in teams of 5 against teams of 5 in competitive game mode
BO1 – every match between players in each round is played on 1 map
Single elimination – winner of each match is qualified for next round of the tournament until final round. Losing match in the tournaments results in finishing the tournament for player who has lost and not qualifying for next rounds.
3. Tournament bracket
Tournament bracket is configured 1 minute before start of the tournament. Matching players is performed automatically without interference of human.
If tournament is not fully filled, players will be granted free pass in first round resulting in advancing to the next round. Free pass can be granted in other rounds than first round, if matches results cause the system to not being able to find opponent.
Free pass is granted randomly by system, without interference of human to avoid favoritism of specified player.
4. Game version and requirements of the CS2 game
Participants of the tournament are obligated to have latest version of CS2 game. All games in the tournament are performer on the latest version of CS2 game.
Vieforit takes no responsibility for preparing CS2 game version, especially for match results.
5. Players, game and server settings
Every match in this tournament is configured on following servers settings (config):
bot_quota 0
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_bonus_shorthanded 1000
mp_starting_losses 1
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 600
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
contributionscore_kill_reqs 1
contributionscore_assist_reqs 1
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2
mp_death_drop_gun 1
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1
mp_free_armor 0
mp_freezetime 15
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime -1
mp_halftime 1
mp_match_can_clinch 1
mp_maxmoney 16000
mp_maxrounds 24
mp_overtime_enable 1
mp_overtime_maxrounds 6
mp_overtime_startmoney 10000
//mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.92
mp_roundtime_hostage 1.92
mp_roundtime_defuse 1.92
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_technical_timeout_per_team 1
mp_technical_timeout_duration_s 120
mp_warmuptime 120
mp_warmuptime_all_players_connected 15
mp_weapons_allow_zeus 5
spec_freeze_time 2.0
sv_allow_votes 1
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
sv_grenade_trajectory_time_spectator 4
tv_delay 105
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 0
spec_replay_enable 0
sv_gameinstructor_enable 0
mp_promoted_item_enabled 0
sv_minimum_desired_chicken_count 0
sv_allow_annotations_access_level 1
sv_sellback_enabled 1
sv_cheats 0
sv_gameinstructor_enable 0
sv_minimum_desired_chicken_count 0
mp_join_grace_time 0
bot_kick
6. Joining match lobby
Players have to joining match lobby up to 3 minutes after match lobby has been configured. Not joining match lobby in 3 minutes results in disqualification from the tournament.
If both players have not joined the match lobby in 3 minutes, both players are disqualified from the tournament.
7. Banning maps
After both players joined the lobby in given time, players ban maps one by one after one map is left. On this map the match will be played. If player doesn’t ban map in 10 seconds, random map will be banned automatically and next ban decision goes to opponent
8. Joining game server
After map is selected, game server will configure. Players have to join game server within 5 minutes starting when details to join game server were visible to players in match lobby.
Not joining game server in 5 minutes results in disqualification from the tournament.
If both players have not joined the game server in 5 minutes, both players are disqualified from the tournament.
9. Starting match
Match starts in 15 seconds after all players are connected to game server.
10. Leaving game server
When match is live (started on game server) players can not leave the game server.
If player leaves game server during live match, player has up to 3 minutes to reconnect to game server. If player does not reconnect in 3 minutes – walkover is granted in favor for player who has stayed on game server.
If both players leave the game server, match is automatically canceled resulting in disqualification of both players of the match.
11. Cheat reports
Losing players can report opponents in post game pop-up notification. Player has up to 60 seconds to initiate the report. Report can be send after describing the issue.
Cheat reports are resolved by administration of vieforit security team in two formats:
PER STAGE – next round of the tournament starts, when all reports of live round are resolved. Reports are being resolved during tournament hours. Banned players are disqualified from tournament at resolved round.
POST FINISH – all cheat reports are resolved at the end of the tournament. Suspected players advance to next rounds. Next rounds start without waiting for cheat resolving.
Ban results in same terms as described in Terms&Conditions of Vieforit.
If player played against confirmed cheater in final round, player will be granted first place.
If player played against confirmed cheater in other round than final round and player took place in the tournament standings with prize, player is not given entry fee return.
If player played against confirmed cheater in other round than final round and player took place in the tournament standings without prize, player is given entry fee return.
12. Joining and leaving the tournament
Players can join tournament until 15 minutes before tournament starts. Players can leave the tournament until 15 minutes before tournament starts. If tournament required entry fee, total amount of entry fee will be returned to player’s wallet in case of leaving the tournament up to 15 minutes before the tournament starts. Players can not leave the tournament during ongoing status of the tournament.
In 2v2 and 5v5 formats teams can be registered only by team captains. Captains select teammates to sign up. Each selected team member has to confirm participation up to 1 minute before tournament start. Team, which participants did not confirm participation will be signed off the tournament at the start of the tournament.