Tournament Rules
Please read carefully before taking part in this tournament.
1Competition Identity and Parties - Displayed in Overview
The Competition name, game and mode, the legal identity of the Organizer with a link to the
Organizer profile, and the identity of any Sponsor are entered and displayed in the Overview tab of
the Competition page. This information forms part of the binding Competition Details and should not
be repeated here unless additional clarification is required.
Administered by: Vieforit
Technology platform: Vieforit
The entity shown in the "Organized by" field is automatically the seller of all Competition Entry Tickets
and the sole party responsible for funding, providing and fulfilling every Prize. These responsibilities
are not divided into separate Ticket or Prize roles.
2Eligibility
Minimum age: 18.
Eligible countries or regions: Europe.
The required Vieforit Account or Game Account status, rank, level, qualification or invitation
requirements, and all team and roster requirements are entered and displayed in the Overview tab of
the Competition page and form part of the binding Competition Details.
3Registration and Ticket - Displayed in Overview
All information in this Section is entered and displayed in the Overview tab of the Competition page
and forms part of the binding Competition Details. It should not be repeated in the
Competition-Specific Rules unless additional explanation is required.
The Overview must display the registration opening and closing date and time with time zone,
check-in window, minimum and maximum participants, Competition Entry Ticket price or free-entry
status, Prize Pool contribution, Organizer Share not exceeding 20%, Vieforit Platform Fee,
payment-processing fee and cancellation and refund conditions.
4Players, game and server settings
Every match in the tournament is configured on following servers settings (config):
ammo_grenade_limit_default 0
ammo_grenade_limit_flashbang 0
ammo_grenade_limit_total 0
bot_quota "0"
mp_afterroundmoney 0
mp_autokick 0
mp_autoteambalance 0
mp_buytime 0
mp_buy_anywhere 0
mp_death_drop_gun 0;
mp_force_pick_time 1
mp_free_armor 1
mp_freezetime 3
mp_friendlyfire 1
mp_give_player_c4 0
mp_halftime 1
mp_halftime_duration 5
mp_join_grace_time 59
mp_limitteams 0
mp_logdetail 1
mp_match_can_clinch 1
mp_maxmoney 1
mp_maxrounds 24
mp_overtime_enable 1
mp_overtime_maxrounds 6
mp_overtime_startmoney 0
mp_playercashawards 0
mp_playerid 0
mp_playerid_delay 0.5
mp_playerid_hold 0.25
mp_respawn_on_death_ct 0
mp_respawn_on_death_t 0
mp_round_restart_delay 3
mp_roundtime 1
mp_solid_teammates 1
mp_respawn_immunitytime 1
mp_startmoney 0
mp_maxmoney 0
mp_afterroundmoney 0
mp_teamcashawards 0
mp_team_timeout_time 45
mp_team_timeout_max 1
mp_weapons_allow_map_placed 0
mp_weapons_allow_zeus 0
mp_win_panel_display_time 5
mp_ct_default_primary weapon_ak47;
mp_t_default_primary weapon_ak47;
mp_ct_default_secondary weapon_p250;
mp_t_default_secondary weapon_p250;
spec_freeze_time 3.0
spec_freeze_panel_extended_time 0
sv_cheats 0
sv_accelerate 5.5
sv_allow_votes 0
sv_allow_wait_command 0
sv_alltalk 0
sv_alternateticks 0
sv_contact 0
sv_damage_print_enable 0
sv_dc_friends_reqd 0
sv_deadtalk 1
sv_forcepreload 0
sv_friction 5.2
sv_full_alltalk 0
sv_gameinstructor_disable 1
sv_ignoregrenaderadio 0
sv_infinite_ammo 0
sv_kick_players_with_cooldown 0
sv_kick_ban_duration 0
sv_lan 0
sv_pausable 1
sv_voiceenable 1
mp_match_end_restart 1
mp_endmatch_votenextmap 0
mp_match_end_changelevel 0
mp_match_restart_delay 5
bot_kick
5Format and Advancement - Displayed in Overview
The Overview tab must display the Competition format, team size, match series or scoring structure,
seeding method, advancement and elimination conditions and objective tie-breakers. This information
forms part of the binding Competition Details.
6Schedule and Match Readiness - Displayed in Overview
The Overview tab must display the Competition start date and time with time zone, expected end or
duration, match-scheduling method, ready-up timer, no-show grace period and rescheduling rules.
This information forms part of the binding Competition Details.
7Game, Server and Match Settings - Displayed in Overview
The Overview tab must display the server region and selection method, map pool, map veto or
randomization process and timers, sides, heroes, weapons, loadouts or other restrictions, win
condition and overtime, required anti-cheat and conditions for coaches, spectators and broadcast
delay.
8Technical Failures
The reconnection period and any technical pause or restore commands are entered and displayed in
the Overview tab of the Competition page and form part of the binding Competition Details.
● Conditions for restart: Kick from server, unable to connect, wrong score, wrong in-game data.
● Conditions for walkover: Not joining match lobby in given time, not joining game server in given time, leaving the game server during live match (max. 3 min. total absence)
● Server outage and rescheduling process: Rescheduling will be processed up to 5 min before start of the tournament followed by information in Tournaments Section.
● Refund or cancellation treatment if the Competition cannot continue: Full refund of entry ticket, cancellation live tournament will be followed by information in all active match lobbies.
9Results, Protests and Appeals
Primary result source: GAME SERVER
Protest deadline: 10 minutes after the match ends
Communication channels: Match Lobby - Call admin functionality
Required evidence: Screenshots or screen recording if necessary - will be pointed by match admin
Initial decision maker: COMPETITION ADMINISTRATOR
Appeal deadline and route: Up to 1 hour after match ends through Support Ticket in Support section on website or creating a ticket on official Administrator Discord Server
10Acceptance Clause
By registering, checking in or purchasing a Competition Entry Ticket, the User confirms that the User
has read and accepts these Competition-Specific Rules together with the Vieforit Terms of Service
and incorporated policies.